1 using UnityEngine;
2 using
UnityEngine.UI;
3
4 namespace
ProceduralToolkit.Examples.UI
5 {
6     
public class TextControl : MonoBehaviour
7     {
8         
public Text headerText;
9
10         
public void Initialize(string header)
11         {
12             name = header;
13             headerText.text = header;
14         }
15     }
16 }


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